![]() CAProductions, the developers of Gate of Thunder and Lords of Thunder, were working on a third game in their “Thunder” trilogy, when Hudson looked at the popularity of their Galaxy Fraulein Yuna adventure game series – loosely defined as “cute girls in space” – as well as the success of bishoujo games in general. In spite of the genre’s waning mainstream popularity, Hudson commissioned one last final Arcade Card game, one that would act as a showpiece for what the system could do. ![]() This (for the time) humongous amount of extra memory allowed for some excellent ports of assorted Neo Geo games and a few wrestling and fighting games, but not much else. In order to compete with the SNES and Genesis, NEC developed the Arcade Card, a HuCard for the PC Engine that expanded the system RAM to 18 megabits (2.25 MB). While shoot-em-ups were king in the late ‘80s, the popularity of Street Fighter II caused a shift towards fighting games.
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